As game development becomes more global and distributed, production has become increasingly complex. Teams are working across disciplines, studios, countries and time zones, with critical information often scattered across different tools and conversations. In Episode 4 of Delivering The Promise, Richard Cheah joins Yea Ji Oh, Global Director of Delivery & Client Engagement, and Streamline Co-Founder Stefan Baier to explore Streamframe—why Streamline built its own orchestration system and how it connects production with wider business context.