As game development becomes more global and distributed, production has become increasingly complex. Teams are working across disciplines, studios, countries and time zones, with critical information often scattered across different tools and conversations. In Episode 4 of Delivering The Promise, Richard Cheah joins Yea Ji Oh, Global Director of Delivery & Client Engagement, and Streamline Co-Founder Stefan Baier to explore Streamframe—why Streamline built its own orchestration system and how it connects production with wider business context.
What helps people grow in game development? Episode 3 of Delivering The Promise explores talent, career growth, and the skills that matter beyond technical expertise. From understanding production workflows and contributing at scale to developing leadership and communication skills, this episode looks at how people build meaningful careers in the games industry.
Episode 2 of Delivering The Promise explores the role of external development in modern game production. From collaboration and delivery to long-term partnerships, this conversation dives into how studios work together to create games in a global industry, also featuring insights into the realities of production, communication, and scaling development across teams and partners.
In the debut episode of Delivering the Promise, Streamline’s cofounders, Renier Banninga, Alexander Fernandez, and Stefan Baier, come together to reflect on where it all began. They share the origin story of Streamline, the risks they took, and the mindset that carried them through the early days of the games industry. From building a company across borders to navigating growth and change, this episode sets the stage with personal insights, untold stories, and the foundation behind 25 years of delivering on our promise.