To Be AAA means to be gamers first, game developers who know games, game developers who get in early on projects and specialize in integrated partnerships with the absolute best studios in the AAA world. We make art, yes, great art, but our integrated partnerships and premium services offer quality design, impactful 2D/3D content and focused, problem-solving engineering. Located in Kuala Lumpur, the heart of Southeast Asia’s game development industry, Streamline Studios offers unparalleled quality, service, and scale.
What we do
- Work on Concept & Design in small creative SWAT teams.
- Build in-engine prototypes.
- Rapid Animation testing, action scenarios & level blockouts.
- Large Scale integrated production.
- Co-ordinate Concept, Animation, Level & Character teams.
- Development Team mirrors main partner sprint cycles.
- Support Debug Database debugging.
- Content & Code fire teams focus on shipping milestones.
- Assume key development roles for Live Ops & DLC.
How We Do It
Our years of dynamic collaborations and intergrated partnerships taught us it’s always quality over quantity. During 15 years of 200+ AAA productions, with over 140 artists, engineers, producers and R&D teams mentored by Streamline founders, we created some of the world’s most inspiring, impactful and challenging IP at our acclaimed Streamline Studios in Kuala Lumpur.
We know every project is unique. Our seasoned producers partner with you to understand the creative and technical language of your project. From early conceptualization to full scale integrated production to final delivery of in-game content, we work to exceed expectation every single time on some of the world most beloved IP. Communication must be smart, accurate and quick, and we guarantee a fully-transparent and efficient process every time with our global production platform, Streamframe.
At Streamline Studios we bring a wealth of experience and passion to the industry’s most intricate and technically challenging productions. A licensed PS4 and Xbox One developer, we fully integrate with AAA development builds from industry-standard productions in UE4 and CryENGINE, to complex proprietary engines, building dedicated custom infrastructure to deliver exceptional quality the first time, every time.
How do we add value to every game we produce? We work to maximize your budget. Our numbers are real and our timelines achievable. Our propriority production technology Streamframe means total awareness, transparency and collaboration. We offer the quickest review and response time in the business. Our teams are English speaking and led by veterans. Our unsurpassed expertise is guaranteed to super-charge your results.
Challenge - Create uniquely enduring costumes, sets and characters for Capcom's classic franchise from start to finish.
People - We begin by establishing deep links into the core production team of Capcom Japan. Working closely with the designers and producers, we’re able to tap into the essence of Street Fighter V and open active communication channels from thousands of miles away.
Process - Accurate, comprehensive and constant communication is essential. Communication is done in Japanese, allowing free-flowing collaboration to meet the project specific process. As the complexity of production grows, our process evolves to fit the development’s expanded context.
Technology - Every production at Streamline Studios is powered by Streamframe. Localized in Japanese, Streamframe allows Capcom to work as though everyone is in the same room. Building upon client feedback and questions, Streamframe becomes the mission critical tool. The creative goals take shape and the game rises to the highest levels.
Challenge - Create the living, breathing world of Columbia in the Unreal Engine on a tight deadline, with moving scope and limited pre-production.
People - Our creative teams research the American “Golden Age”, reference Art Nouveau and Art Deco designs and build the city of Columbia. Working with simple gameplay blockouts and changing designs and ideas, we produce iconic set pieces and level sets.
Process - Operating Irrational’s rapid iteration process means world creation changes at a moment’s notice. We set up the production team to accommodate sprints for content creation and employ simple pre-production structures to ensure we create an organic world within an organic schedule.
Technology - The Unreal Engine is familiar and without challenge, but memory allocation and reusability for the artwork remains an important factor in large scale environments with heavy focus on scripted events. This leads to additional concentration on stylized art assets, with greater level of detail on reusability under different lighting and positioning.
Challenge - Create the menacing Vandul space swarm, bristling with lethal weaponry, on an unprecendented scale and scope, for the most ambitious video game ever made.
People - Our experienced team of veterans assimilate the detailed treatments and briefs provided by the CIG and begin 3D-concepting to determine the perfect balance between function and form.
Process - Establishing a cadence between 2D/3D concepts, the teams interact daily, until a precise look and authentic game-feel is determined. Facilitating this process of discovery is a deep dive into the quirky astro-dynamics and speculative theories of plausible space travel.
Technology - Streamframe syncronizes teams from the UK, US and MY. Distance disappears. Time zones shrink. Language becomes universal and accurate. With ability to paint over images, CIG issues direct, actionable feedback quickly distributes to all assets and teams. Response and critiques quickly integrate into a unified production matrix. The Swarm is released.
Sr. Producer of Street Fighter V, U.S.A
"Streamline's dedication to technology, people and process sets a new standard for how global game development can be achieved, and the Streamframe platform made it possible for the Street Fighter V team to work from around the world as though we were in the same room. Global IP development requires teams that push the boundaries of creative execution and Streamline did just that for us."
chief executive officer
"Streamline Studios has an amazing pedigree, and for Pillars of Eternity we really wanted an outsourcing partner that just got game development, could produce quality content while being fully transparent.”
"Streamline Studios is one of our key external providers of digital content for Epic. We're pleased with the great content they've provided for games such as Gears of War and the Unreal Tournament series."
"The interaction between Volition and Streamline Studios has worked great. Having the extra man power has really helped us develop an extremely detailed city, and create very unique and great looking area."
“Streamline’s top-notch art staff and technological know-how resulted in deliveries we highly anticipated not only for their milestones but for their beauty. The Streamline team worked both with a truncated timeline as well as a very particular client, and we would absolutely look forward to working with them on a future project.”
Studio Art Director
"Embarking on our development, and switching out our engine technology, we came to realize the need for partners that could provide expertise in producing content for UE3. For this, we turned to Streamline Studios, who not only met, but exceeded our expectations, delivering fully engine-integrated models and environments on time and on budget."
Former Lead Designer
"Streamline’s ability to work creatively and technically with our development team to cut to the core requirements of the project resulted in a highly effective production pipeline.”
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