Games that define and lead the industry.
Games we streamlined
FFXV: Monster of the Deep
Created environment assets and the boss daemonfish for the game.
Way of Kings: Shattered Plains
Concept, modelling, texturing, placement, and rigging of characters, creatures, and assets in engine.
Street Fighter V: Arcade Edition
Concept, modelling, texturing, skinning of characters and costumes. Concept to completion of fight stages.
Final Fantasy XV
Development support throughout the game.
Street Fighter V
Key partner on design & production of costumes, characters and stages.
Minion creation, animation, effects and rig setup in Unreal 4 on tight timeline.
Pillars Of Eternity
World design, concept and creation of various realms and settlements.
Bioshock Infinite + BI: Burial at Sea
Building the flying city of Columbia, Asylums and factories, street vendors, gardens and statues.
Pre-Production and creation of hero characters and stages in a deeply integrated network setup.
Key partner for creation of hundreds of historically accurate military vehicles, modifications, and multiple game worlds.
Gears Of War
World building, technology prototyping on destruction and character creation for the franchise.
Key partner for large scale environment creation.
Animation, rendering and managing a digital advertisement campaign during launch.
Key partner on massive world design, production, FX and character creation.
Batman Arkham Origins
Environment art content creation on a short timeline.
Saints Row 1 and 2
Key Partner on large scale world creation for streaming city engine.
Kinect Sports Rival
Creation of environment art.
Star Wars Kinetic
Content creation on multiple levels with focus on destructible elements.
Creation and assembly of modular level components.
Art content creation for game environment.