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| Streamline Studios worked on A World of My Own, published by Virgin, in 2007 with TRIANIT. This was a full service project for environments, with design, concepting, production, and integration. We had a lot of freedom for the initial designs on this MMO, and the semi-realistic but stylized art direction was an enjoyable project for our team.
View AWOMO Gallery Use one of the links below to learn more about the services that Streamline Studios provided for AWOMO: Full Service Solution Concept Art
| Client: Trianit Shipping Date: upcoming Platforms: PC/Internet | |
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From 2006 to 2007, Streamline Studios created modular environmental sets for Unreal Tournament 3. From image references, Streamline concepted, produced, and integrated complete sets for usage by Epic’s designers. The high fidelity of the art content was a fun challenge that the Streamline art staff enjoyed taking on—providing efficiency and high realism at the same time. Modularity was used throughout the entire project—even elements for ‘hero’ statue pieces in the levels contained modular elements. You can see the results in the Asian and Human Urban levels in the final game.
View Unreal Tournament 3 Gallery
| Client: Epic Games Shipping Date: Winter 2007
Platforms: PS3 Xbox 360 PC
| Use the link below to learn more about the services that Streamline Studios provided for UT3: Full Service Solution
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| Streamline Studios worked for approximately nine months on Triumph Studios’ Overlord project, creating a wide range of content. Our digital content service solutions included the Overlord tower, catacombs, ancient elvin ruins, gothic halls, lava environments, and additional characters. It was a pleasure to work with a fellow Dutch developer on the project and we wish Triumph much success with the game. View Overlord Gallery Use one of the links below to learn more about the services that Streamline Studios provided for Overlord: Full Service Solution Concept Art Level Integration | Client: Triumph Shipping Date: July 2007 Platforms: PC Xbox 360 | |
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