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| For Codemaster’s Maelstrom title, we provided concept art support during early development. Streamline created concept art for all the factions, most notably the Hai-Genti and its alien creatures. Mammon, the primary leader of the Hai-Genti was a Streamline concept design. His skills are hand-to-hand combat and ranged psychic attacks. View Maelstrom Gallery | Client: Codemasters
Shipping Date: February 2007
Platforms: PC | Use the link below to learn more about the services that Streamline Studios provided for Maelstrom: Concept Art
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| For Battlefield 2142, we assisted the designers at DICE on the player achievement graphics. We worked with the designers, refined their concepts, and produced new designs that eventually resulted in the awards, ribbons, and badges that are awarded for in-game achievements. View 2142 Battlefield Gallery | Client: Digital Illusions
Shipping Date: 2006
Platforms: PC | Use the link below to learn more about the services that Streamline Studios provided for 2142 Battlefield: Concept Art 3D Content Creation | |
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| For Gears of War, Streamline was responsible for modeling the NPC character group known as the stranded that are used in game and in cinematics. Additionally, we created the destroyable furniture in the game such as the ornate couches, chairs, lockers, etc. We had to create the size and scale appropriately to work as cover objects for gameplay. Since they were all destructible and interactive, they required various damage stages and physics properties to work properly. The destructible furniture provided key learning for the studio in terms of planning and modeling damage states for gameplay realism, engine efficiency, and graphical quality. View Gears Of War Gallery Use the link below to learn more about the services that Streamline Studios provided for Gears Of War: Concept Art 3D Content Creation Next-Gen Pipeline | Client: Epic Games
Shipping Date: 2006
Platforms: Xbox360 | |
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